
At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman. Obvious deathrattle/reborn synergy, as well as good with big minions in general. Once again, another big expensive card and a solid showy effect to go along with it. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first. Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. You’re looking at a 5-for-1 exchange on board. What a way to kick things off this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. If you missed our previous Warrior recap, you will find it here. We also have some dev clarifications on how they work. Today, we're recapping the four Shaman cards revealed by Gamespot. We recommend that you watch the entire video for more answers on the process of designing and naming cards, the Hall of Fame and other topics. But then they saw Jeff Kaplan from the Overwatch team playtesting Hearthstone and his reaction to losing a very long game, so they came up with the fatigue mechanic. How did they come up with the fatigue mechanic?Īt first, they had the same mechanic as other card games: when you run out of cards, you lose. They are considering remaking some cards, that have rotated out of Standard format, into Classic cards - like Shatter. Some classes, like Mage, have lost some Classic cards.

Valeera the Hollow hasn't made much of an impact as they expected (that's not the first time the team admits that). Also the Explore Un'Goro > King Togwaggle > Skulking Geist combo. Combos players have found that the devs didn't?įreeze Mage and Miracle Rogue. So it's around 3 sets that they know about at the same time. The first of the 2019 Year is at an initial design stage. How many sets are you working on at the same time?īoth upcoming Year of the Raven sets are at the final design process. There was also a 3-mana 1/1 Ooze that had the Battlecry: Gain +1/+1 for each game you've lost in a row. The "Auto-Pecker" is a chicken that does damage to whichever player mouses over it. The "World Flipper" turns the game upside down.
